Apr 21, 2006, 03:08 AM // 03:08
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#21
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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/not signed. I can see your point, but the only thing that I can see worth changing here is matching the halve recharge/cast/cooldown/whatever attribute with the REQ ATTRIBUTE
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Apr 21, 2006, 03:14 AM // 03:14
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Not Sign
its a good idea.. and in game, its already in somewhat logical drops (where a warrior mob will drop warrior stuff...)
The reason I would make is that It would make some mob better than other. (thought with time, they could rearrange the mob appearence to balance it out more)
But the main reason is it take away the excitment of treasure hunting. For most part, we all like to find unknow drops, hoping it would be some goodie item. Taking away some of the weapon drops drain that excitment.
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Apr 21, 2006, 03:18 AM // 03:18
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#23
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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/NOT signed
If you look closer before you kill the spider, you'll notice the spider have 8 legs, 6 is on the ground and 2 is holding the staff.
VERY LOGICAL
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Apr 21, 2006, 03:19 AM // 03:19
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#24
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Ascalonian Squire
Join Date: Apr 2006
Location: Kaineng Center
Guild: [Moe]
Profession: N/
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/not signed.
Of course, I'd very much appreciate it if that darn Avicara who carried a Vampiric Felblade actually DROP that Felblade instead of a Long Sword, but ehh, the whole illogical drop system is a necessary evil for the sake of balance.
Anyone who complains about getting worthless Staves and Bows that take up too mmuch inventory space should try using normal Salvage Kit on said worthless items to get lots of Wooden Planks and open up space. =\
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Apr 21, 2006, 03:54 AM // 03:54
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#25
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/not signed
Minoutars use hammer skills. It's somewhat logical they can drop hammers.
White Mantle Knights are warriors. Plenty of human warriors bring a bow for pulling.
Also, if you made the drop system work by what the monster is carrying, people would be non-stop farming Jade armors for Murassat Hammers and Tengu for Fellblades, Jade Bows for Murassat-skinned Horn Bows... It'd make many currently rare and prized items loose value, and the only to compensate for that would be to reduce the quality drops from monsters even more...
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Apr 21, 2006, 05:16 AM // 05:16
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#26
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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I already find drops are sorta like that. For instance if you go and kill hydras, they drop lelmentalist weps. I think the drop system is fine.
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Apr 21, 2006, 09:51 AM // 09:51
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#27
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Or when you kill a gargoyle boss and 2 skulls pop out...
/signed
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Apr 21, 2006, 10:27 AM // 10:27
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#28
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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surely all griffons should drop 2 wings, or atleast give you the option to hack them off if you have a sword or axe or something. And if you want a monstrous eye so much, just pluck them out.
Would be quite amusing new dynamic to run around deficating corpses for collector pieces.
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Apr 21, 2006, 11:07 AM // 11:07
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#29
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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actually hydras dont just drop ele weapons. ive a had a gold axe gold hammer numerous bows and god knows how many fiery dragon swords.
making mobs drop profession specific items wouldnt work. imagine rune farming the ettins.. all you would get are warrior runes. that means a MUCH higher chance to get that superior absorb or superior vigor. it would seriously devalue these items
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Apr 21, 2006, 11:20 AM // 11:20
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#30
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Frost Gate Guardian
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Its a game, it doesnt have to be logical.
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Apr 21, 2006, 11:31 AM // 11:31
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#31
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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u see most of the creatures holing the items, like when u go close to gaints a tiny hammer apears in there hand :P
the most annoying thing is that you can get golds that have no DMG mod, that is the most annoying thing that they need to fix about drops........ y be gold if it has no mod ????
... oly logical drop thing they should change is the SF bosses, some times they drop random stuff and when you are tying to get there weopon its like wtf????? he dosen't even have a sheild???
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Apr 21, 2006, 12:05 PM // 12:05
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#32
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Academy Page
Join Date: Dec 2005
Guild: The Lord of the guilds
Profession: N/R
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Imo logical drops would make people gather at the same places ..f.ex if ecto only had been dropped by a certain enemy .. dont you think every hardcore farmer would gather at that same spot ? .. would create unbalance in the system and economy imo
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Apr 21, 2006, 12:56 PM // 12:56
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#33
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Wilds Pathfinder
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/not signed
what would be cool though, boobietrapped drops
ZeBigBird has dropped a vial of dye(red).
Someguy: wooo cool a red dye
You have picked up the dye(Molotov cooktail)
Someguy: what the...
BOOM
hehe
Use it when people are farming too much. Exploding 55monks everywhere yay!
edit: lol I wrote it correctly as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtail..
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Apr 21, 2006, 01:57 PM // 13:57
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#34
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Ascalonian Squire
Join Date: Apr 2006
Location: California
Guild: SBD
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/not signed
What I find irritating is finding drops that have nothing to do with my character...if Im using a warrior I get grim cestas and idols and crap like that...the drops should seem to coincide with the specialty...it does not. I like the gold, not the amount. I suppose I dont have any complaints with the current system...
Be thankful that the creatures aren't dropping "duece"
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Apr 21, 2006, 07:00 PM // 19:00
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#35
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The Greatest
Join Date: Feb 2006
Profession: W/
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In about any game, monsters drop gold, and that should stay like that. But say when a troll drops a raven staff, its just odd. Also, some monsters wield weapons. I was in Kryta today and I saw this:
Someone PLEASE tell me why an inferno imp would have a skeleton shield
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Apr 21, 2006, 07:17 PM // 19:17
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#37
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Academy Page
Join Date: Apr 2006
Location: Cheltenham, England
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I'v got no problem with theway things are dropped... i like teh randomness of it.
One thing I don't understand is why Ether Seals drop swords (maybe it's just me that finds that weird)...
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Apr 21, 2006, 07:36 PM // 19:36
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#38
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/retired
Join Date: Dec 2005
Location: On the Beach
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/Not Signed
This is a Fantasy Game
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